The importance of Human Code. # roblox # gamedev # discuss JedDevs 24 Jan 2020 ・5 min read ------------------------------------------ This post was originally hosted on Roblox DevForum: https://dev forum.roblox.com/t/the-importance-of-human-code/441496 ------------------------------------------ I recently read a blog post that really resonated with me, my struggles and experiences which was later expanded via tweet by Daniel Irvine 7 who said: You’re conflating two separate things. One is the desire to write clear, well-structured code. Another is your belief that your code is more valuable than that of your colleagues. I fear you’re missing the more important lesson. In both education and wo...
[Mini-Blog] My modelling process # roblox # gamedev # modelling JedDevs March 30th ・5 min read For the last few months it’s been a pain importing a piece of work from Maya/Blender into whatever development engine i’m using and seeing it looks completely different from what I had, this is down to Rendering, the real time rendering systems in Unreal/Roblox/Unity all have different looks. Unreal looks great, Roblox looks bad and unity looks unity. This is an issue as it makes it much harder to easily reach your desired look. Due to these issues I have started using my own way of handling the design process, which allows for more incremental changes: (I’ll use an example to explain.) 1. Research , I knew I wanted a low poly look as Robloxs graphics is lagging behind other market leaders until they release their massive overhaul...