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The Importance Of Human Code

The importance of Human Code. # roblox # gamedev # discuss JedDevs 24 Jan 2020 ・5 min read ------------------------------------------  This post was originally hosted on Roblox DevForum: https://dev forum.roblox.com/t/the-importance-of-human-code/441496 ------------------------------------------      I recently read a blog post that really resonated with me, my struggles and experiences which was later expanded via tweet by Daniel Irvine 7 who said: You’re conflating two separate things. One is the desire to write clear, well-structured code. Another is your belief that your code is more valuable than that of your colleagues. I fear you’re missing the more important lesson. In both education and work we are told that

My thoughts on skill trees

imageMy thoughts on skill trees

teotcd profile image JedDevs  ・3 min read

Skills have long since become and essential part of many games, used in may different ways for many different reasons to offer a sense of progression and to stagger the game and it’s difficulty curve, personalise it.

That said a lot of games use it for the wrong reason, just because it’s what games have. I’d hate to make a habit fo picking of Skyrim as it’s done so much right but their Skill Tree system lends to allowing players to farm points by using repetitive actions. This isn’t exactly their fault although they could use wheights and balances so the higher you go, the less these more simplistic tasks help or do what Red Dead Redemption 2 does and use a hidden system that lets them know they’ve got more health etc but hide the process behind it, driving the player to play their way to unlock what they want instead of playing the system.

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Personaly I am a fan of skill trees but they can be overdone like in path of exile. They CAN offer a more natural progression if done right while also allowing the player to be analytical instead of just mashing some heads in but it can be costly if done wrong or simply for the sake of it. For instance they shouldn’t remove key skills the player should have to begin with or as Game Maker Toolkit says, remove expected basic skills existing in similar games and award them later on.

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